Intelligence Quotient (I.Q.):
Indicates the character’s intelligence and ability to learn, reason, and comprehend their surroundings. Multiple the characters’ INT by 6.25 and this will determine their IQ.
Willpower (WIL):
Indicates the character’s mental health and mental resistance. Non-psychic characters will have a P.E. equal to their WIL per level. Psychic characters will have their P.S. and P.E. equal to twice their WIL per level. This also indicates their WIL SAN# number, which is equal to their WIL. (See the save section for more information on WIL Saves.) This will also indicate if the character will have psychic powers. Most races will need a 32 or higher to receive psychic powers.
Charisma (CHA):
Indicates the character personal Magnetism.
Presence (PRE)
This is the character’s physical appearance as to how tough, week, friendly or evil they look. The character and other creatures can use their PRE to intimidate, frighten or scare someone or some creature(s). This is called an I.F.S. effect (Intimidate/Frighten/Scare effect). See the save section for more information on this.
Appearance (APP):
Indicates the character’s physical attractiveness. A 6-14 is Ugly, a 16-20 is average, a 22-30 is good looking, and 32-40 is radiant, and a 42 or higher is heart stopping beauty.
Luck (LCK):
Indicate the character’s final all of defense against death. This may be spent to save the character’s life. Four points will save their life. Eight points will save the character’s life if they do something stupid to get themselves killed and 16 points will save the character’s life if they knowingly do something to get themselves killed.