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Structural Resistance and Damage

Structural Resistance (S.R.)

All objects and beings have a structural resistance, whether it is a person, object, or wall.  There are five (5) levels of SR, Tissue Structural Resistance (TSR), Light Structural Resistance (LSR), Medium Structural Resistance (MSR), Heavy Structural Resistance (HSR), and Extra Heavy Structural Resistance (XSR). TSR as its name implies, is for tissue or flesh, which is the SR of most living creatures and beings. LSR is generally used for body armor and other light objects such as: glass, vases, tables, chair and so forth. MSR is usually structures similar to walls and some light vehicles such as, your standard car. HSR is generally your reinforce walls and structures and armored vehicles. XSR is generally reserved for your super reinforced structures such as sea and space vessels.

 

To give you an idea in numbers, 1 XSR is 2 HSR which is 4 MSR, which is 8 LSR and which is 16 TSR. TSR is the only SR that loses 1 for 1. Meaning that for every 1 point of TSD, (TSD will be explained later) damage cause to a TSR structure will lose 1 point. So if you have 10 TSR and was damaged for 5 TSD, you will have 5 TSR left. This is not the case for SR which is higher than TSR. I am talking about LSR, MSR, HSR and XSR, you would have to do damage equal to 50% of the SR or more to damage it. And even so, the SR only loses 1 point of SR. An example is body armor; if your armor is 10 LSR and you were hit for 5 LSD, your armor would only take 1 point of LSD damage which would leave your armor with 9 LSR. In turn, if your armor of 10 LSR took damage in multiples of its total LSR, it would lose 1 point per times its SR. Example: let's say your armor is 10 LSR as talked about above and you were hit for 20 LSD of damage. That is twice the armor's damage resistance, so it would lose only 2 LSR which would leave the armor with 8 LSR. If the LSD was 30 then it would lose 3 points of LSR, and if it were damage for 40 LSD, then the armor would lose 4 LSR and so forth.

Next, there is a little twist; what happens to all that extra damage? The SR only absorbs damage equal to its SR. So a 10 LSR structure would only absorbs 10 LSD of damage. Anything more, goes through the SR and will damage whatever it was protecting or whatever was behind it. For example: 11 LSD of damage hits a SR of 10 LSR. 10 points of LSD is absorbed by the structure’s SR and 1 point gets through to the other side. So in turn, if 20 LSD hits the same 10 LSR structure, the structure absorbs 10 LSD of the 20 LSD that hit it and the other 10 LSD gets through;  leaving the SR with 8 LSR.

Structural Damage (S.D.)

This is how much damage that a physical or non-physical object or force causes against another physical or non-physical object. Most RPG call them Hit Points. In the fantasy world, we like to use something call hit points and damage points. Where hit point is how much damage points an object or being can withstand before it is destroyed or killed. In most cases when something reaches 0 to -1 or more of its hit point, it is destroyed or killed.

 

Now, what we are going to get into is Damage or what we call it, SD (Structural Damage). Just like SR (Structural Resistance), there are five (5) types of SD; Tissue Structural Damage (TSD), Light Structural Damage (LSD), Medium Structural Damage (MSD), Heavy Structural Damage (HSD), and Extra Heavy Structural Damage (XSD). 1 point of TSD is pretty much 1/16 of XSD and 1 point of XSD is 16 TSD. Just to give you some damage conversion figures. So each full point of SD is cut by 50% (Always round down) For example; (as you go up the damage latter; TSD, LSD, MSD, HSD, and XSD.) if something were to hit for 16 TSD were to hit a LSR object, the damage would be converted into LSD (which would cut it in half), and that object would only take 8 LSD points of damage. In turn, if something were to hit for 8 LSD were to hit a HSR object, the damage would be converted into MSD (which would cut it in half), and that object would only take 4 MSD points of damage. Again if something were to hit for 4 MSD were to hit a HSR object, the damage would be converted into HSD (which would cut it in half), and that object would only take 2 HSD points of damage Finally, if something were to hit for 2 HSD were to hit a XSR object, the damage would be converted into XSD (which would cut it in half), and that object would only take 1 XSD point of damage. And the truth is in reverse; 16 XSD would be 8 HSD and 8 HSD would be 4 MSD, and so forth down to 16 TSD.

 

Just remember that any Structural Damage (SD) that hits an object must be converted upwards or downward based on the material that it comes in contacted with. Last example: a laser pistol does damage in the amount of 10 LSD. The target that it hits, is wear 5 LSR Armor and has 20 TSR for total Hit Points. Now, the armor absorbs only 5 LSD of the 10 LSD which drops the armor by 2 LSR (Remember the rules above about doing twice or more of the total SR in damage?) leaves a SR of 3 LSR. Now the armor only absorb 5 LSD, which means 5 LSD gets through to the target. But the target is consider TSR SR, so as mentioned above, the damage is converted into TSD, which means it doubles to 10 TSD, and now the target looses 10 TSR of its 20 TSR. If there were a 10 MSR wall in front of a TSR being, and the wall was hit for 15 MSD, that would mean 5 MSD goes through the wall, striking the target for 5 MSD. But sense the target is TSR, the damage is two levels higher than the target, so the damage is converted into TSD, which would be increased 4 times, which means the target takes 20 TSD in damage.

Tissue Structural Resistance (TSR)

This Structural Resistance (SR) applies to most living organism, aside from some creatures or beings that may have exoskeletons instead of outer flesh. So treat most living creatures or beings outer Resistance as if it were TSR.

Light Structural Resistance (LSR)

This structural Resistance (SR) applies to Body armor mostly, such as: Studded Leather, Plate Mail, Kevlar, and Full Combat Battle Dress Armor to name a few.  Also there are a few other things that would be considered LSR items such as: light walls (dry wall, light wood, plastics, etc.), glass, furniture, some cloth, Plastics, ceramic, and so forth.

Medium Structural Resistance (MSR)

This Structural Resistance (SR) applies to thicker walls such as: stone, concrete, steel, iron, and other metals, Also light vehicles like; cars, air planes, also some lower tech space vehicles and space fighters, and your older wooded sea vessels.

Heavy Structural Resistance (HSR)

This Structural Resistance (SR) applies to stronger and more engineered material such as: reinforce metallic walls and structures and Armored tanks and other vehicles.

Extra-Heavy Structural Resistance (XSR)

This Structural Resistance (SR) applies only to super large and super heavy vehicles such as: your sea vessels like tankers, battleships, and aircraft carriers; also your large spacecrafts such as: freighter, space cruiser, space carriers, and Battlestations.