An RPG (Role Playing Game) is a game system designed to allow players to enact a role. Much like playing pretend as children, RPG's allow a person to don a persona within the game's rules and enact a character in a setting. Settings and characters can be set in any range of settings, such as anywhere from classical Roman and Greek settings, to a Medieval period or even include futuristic settings and can even include supernatural elements that include magic, or ghosts, or even occult and religious themes. Characters can be set in these worlds as well and be played by the players as anything ranging from Knights, Ghost Hunters, Starship Captains, or anything in between. The only limits to the player's imaginations are the game rules, and the director of the game who is known as a Game Master (GM). The GM is the one who arbitrates the rules, and works side by side with the players to craft a story of adventure, and danger. And all you need for this is the Universal Battle System Game Rules, paper, pencils, and dice.
The Multi Verse RPG Game Setting is a setting that can take place almost anywhere, at any time. Within it, players can travel from one galaxy to another in as little to no time as it would take someone to walk to their mailbox. Not only are the races of humanity determined by color and nationality, but you also have alien species defined by where they live, with any species simply thought up within the game rules. In fact some alien species are flesh, some have exoskeletons, and others are made of nothing but energy, or crystals. With multiple planets, star systems, and galaxies, the only limit is imagination.
Because of the myriad different worlds out there that include star systems, galaxies, and planets, the Universal Battle RPG rule set can maintain a multi-world campaign spread through various different settings. This means you can play almost any time period and game setting that you like. Prehistory game setting with cave men and survival? There are rules for that in the rule set. Make you'd enjoy a more classical setting in the Hellenistic world of Greek and Rome with bronze? The Universal Battle RPG rule set can handle that. Perhaps you enjoy a classic Medieval European setting with magic and dragons, which the Universal Battle RPG rule set can fully have. In fact the ruleset can even handle sci-fi elements to them with spaceships, space, and warp drives.
If you're the sort of player who enjoys mixing things up and letting their imagination spread, you can even mix and match elements in the rule book to your liking. World War 1 with laser rifles? You can do that. Knights fighting Dragons with Laser Swords? That's a possibility. Western setting with Plasma Rifles and Robotic Horses? Those can be done as well. You the player, and GM are only limited by your imagination, and what you feel you can do.
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