Welcome to Universal Battles Books RPG

Publisher of Role-Playing Games & Books

A Truly Multi-Universe RPG

Universal Battle is a game system designed for Tabletop Role Playing, otherwise known as an RPG.

What Is an RPG?

 An RPG (Role Playing Game) is a game system designed to allow players to  enact a role. Much like playing pretend as children, RPG's allow a  person to don a persona within the game's rules and enact a character in  a setting. Settings and characters can be set in any range of settings,  such as anywhere from classical Roman and Greek settings, to a Medieval  period or even include futuristic settings and can even include supernatural elements that include magic, or ghosts, or even occult and  religious themes. Characters can be set in these worlds as well and be  played by the players as anything ranging from Knights, Ghost Hunters,  Starship Captains, or anything in between. The only limits to the  player's imaginations are the game rules, and the director of the game  who is known as a Game Master (GM). The GM is the one who arbitrates the  rules, and works side by side with the players to craft a story of  adventure, and danger. And all you need for this is the Universal Battle  System Game Rules, paper, pencils, and dice. 

Multi Verse RPG Game Setting

The Multi Verse RPG Game Setting is a setting that can take place almost  anywhere, at any time. Within it, players can travel from one galaxy to  another in as little to no time as it would take someone to walk to  their mailbox. Not only are the races of humanity determined by color  and nationality, but you also have alien species defined by where they  live, with any species simply thought up within the game rules. In fact  some alien species are flesh, some have exoskeletons, and others are  made of nothing but energy, or crystals. With multiple planets, star  systems, and galaxies, the only limit is imagination. 


 Because of the myriad different worlds out there that include star  systems, galaxies, and planets, the Universal Battle RPG rule set can  maintain a multi-world campaign spread through various different  settings. This means you can play almost any time period and game  setting that you like. Prehistory game setting with cave men and  survival? There are rules for that in the rule set. Make you'd enjoy a  more classical setting in the Hellenistic world of Greek and Rome with  bronze? The Universal Battle RPG rule set can handle that. Perhaps you  enjoy a classic Medieval European setting with magic and dragons, which  the Universal Battle RPG rule set can fully have. In fact the ruleset  can even handle sci-fi elements to them with spaceships, space, and warp  drives.  


 If you're the sort of player who enjoys mixing things up and letting  their imagination spread, you can even mix and match elements in the  rule book to your liking. World War 1 with laser rifles? You can do  that. Knights fighting Dragons with Laser Swords? That's a possibility.  Western setting with Plasma Rifles and Robotic Horses? Those can be done  as well. You the player, and GM are only limited by your imagination,  and what you feel you can do. 

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Universal Battles Books RPG